visits
Player guide
Everything a new player asks in the first hour, in one place: what dying costs, what drops, what each land does to you, how the Endless works, and the shortcuts that save you clicks.
Start here
Elusion is free to play, and your progress lives on the server, not on your computer. Play in the browser at play.elusionrpg.com or in the desktop game; the same account works in both.
Your character
There are four classes, and each trains one skill half again as fast as the others do. Levels come from kills; about eight hours of play takes a character to level 22.
| Class | Fights with | Trains faster |
|---|---|---|
| Warrior | Sword swings and waves; every third swing is a stronger finisher | Attack |
| Mage | Spells; one cast in five is a critical spike | Magic |
| Tank | A burning aura ring, and dynamite | Defence |
| Healer | Orbs, and an aura that heals everyone standing in it | Magic |
Six skills level up by doing them, up to 99:
Gear shows the level it needs. The shop sells a piece to anyone, but you can only wear it once you reach that level.
When you fall
When your health reaches zero you choose: pay to revive and keep everything, or return to character select and lose what you carried and wore. Your bank is never touched either way.
| Revive | Return (a full death) | |
|---|---|---|
| Cost | 80% of all the gold you hold, purse and bank together; at least 100 | Nothing in gold |
| Your bag and hotbar | Kept | Lost |
| Gold in your purse | Kept, less the cost | Lost |
| Gear you are wearing | Kept | Lost, mythic weapons included |
| Your pet | Kept | Put away, unless the bank holds one |
| Your bank | Safe | Safe |
What drops
A kill drops a bag only you can open, and it lasts 45 seconds on the ground (5 minutes if it holds a mythic). The timer pauses while the bag is open. In a party, everyone who hit the monster gets a bag of their own.
Gear comes in six tiers:
| Tier | Name | How you get it |
|---|---|---|
| 1 | Iron | Drops, or the shop |
| 2 | Jade | Drops, or the shop |
| 3 | Cobalt | Drops, or the shop |
| 4 | Amethyst | Drops, or the shop |
| 5 | Ember (legendary) | Drops only, and rare |
| 6 | Mythic | Very rare drops; a plain copy is free in the shop |
The mythic weapons are the Double Axe (warrior), the Meteorite (mage) and Dynamite (tank); the healer has none yet. Finding one off a monster puts a red banner on every player's screen.
The world
The world has seven lands, each with its own element, monsters and boss. Their attacks put effects on you, and armour that resists a land's element takes some of its hits away.
| Land | Effect | You feel it as |
|---|---|---|
| Light | Dazzle | A flash; the screen's edges go dark for 2 s |
| Wind | Shove | Pushed back across the ground |
| Water | Soaked | Your defence halved |
| Ice | Chill, then freeze | 20% slower, 40% at two; a third freezes you solid for 1 s: no moving, no attacking |
| Earth | Root | Held where you stand for 0.6 s |
| Fire | Burn | Damage over 3 s |
| Dark | Wither | Healing halved and damage taken doubled, for 2 s |
Effects are always escapable: nothing slows you past 40%, nothing lasts over 3 seconds, and nothing holds you twice in a row.
A land stirs every few hours. The least-hunted land wakes for a while, and every player is told which. Its monsters glow in its colour, hit harder, have more health and move faster, but drop loot more often, and your resistance to that land counts for more while it stirs.
The minigame
The Endless is a once-a-day horde run, alone or with up to three party members, and its elites and bosses fill a chest with loot. Open the Minigames button on the bar and press Go; your day starts the moment you press it.
The chest. Every elite and boss you kill rolls its own loot (gold, gear, materials, even its pet and mythic chances) into your chest in the corridor, beside the ladder. These kills give no experience. Walk up and press the interact key to open it; press it again to take everything.
Money
The shop sells iron to amethyst gear and buys back almost anything at 5% of its value. The bank is shared by every character on the account. Trades between players carry a small tax.
Together
Everyone in an area sees each other and fights the same monsters, and each player who lands a hit gets their own loot bag.
Keys
The rule to remember: with a window open beside your bag, double-clicking an item in the bag sends it to that window. Keys can be changed in Controls.
| Key or action | What it does |
|---|---|
| WASD or the arrow keys | Move |
| Space | Attack |
| Shift | Sprint |
| E | Interact: open a bag, a chest, a door; press again on an open bag or chest to take everything |
| 1 to 0 | Use the item on that hotbar key |
| I | Your bag |
| M | The map: the whole area, with a mouse wheel to zoom and a drag to look around |
| - and =, or the mouse wheel | Zoom the camera out and back in |
| H | The Controls card: every key, each one a button to change it |
| Escape | Close the open window |
| Right-click an item | Use it; on your gear doll, take it off |
| Double-click in your bag, shop open | Sell one |
| Double-click in your bag, bank open | Deposit it |
| Double-click in your bag, trade open | Offer it |
| Drag an item onto a hotbar key | Keep it on that key |
On a touch screen, holding a finger on an item does what a right-click or a double-click would. Every item's tooltip says how it is used.
Help
The game tells you when it loses the server, and nothing the server has saved is lost by a dropped connection.
Elusion is still being built, so a number here can change with an update — the updates page says what moved.
Free, in your browser — on a PC with a keyboard and mouse, or on a phone held sideways.