visits
In development · Solo-built in Godot
A top-down action RPG set beyond a mysterious portal — four classes, seven elemental bosses, and a fight that only gets harder the deeper you go.
The team
More than ten years of friendship, and the two names that wear gold in the game.
Owner · creator
Built Elusion from zero coding experience — the code, the design and the server.
Robert A. Clear
Co-owner · code
A self-taught coder, five years in, and Elusion's first push. allmind.dev
Charles E. Clemmey Jr.
We met in Mirage Realms, then played Mystera Legacy and Darza's Dominion together — ten years of friendship and absolute trust. AllMind gave Elusion its first push; after a year of me coding alone he came back, liked what he saw, and now we build it together. — Robert
The game
More than a boss fight — a full run from town, through the portal, and back.
Warrior, Mage, Healer and Tank — each plays nothing like the others.
Weave through every monster's bullets, then face the Crowned Beholder in all seven elements.
Fishing, cooking, a smith and pets — more than the fight.
Items and gold, face to face, and Accept only ever agrees to the offer on your screen.
Fight the same monsters live, each with your own loot, in a party with chat and voice, or a guild.
Every coin and item is the server's, and 11,000+ tests treat every player as hostile.
The world
Every monster past the portal belongs to one of seven elements, from light, the gentlest, to dark, the deepest. Each has its own patch of the Field, and each pays back what it costs you — the deeper the element, the better the gear.
Explore
Owner log
The road to launch, one build at a time. Now on v0.92.0.
A friendlier first few minutes. A new character now gets a gold pointer that shows the way: to the portal into the town square, then the portal out to the Big Field, then your first enemy. It goes away after your first kill. Every new character also starts with five health potions on hotbar key 1 (mages and healers get five mana potions on key 2 as well), and the welcome card now tells you the shop gives most classes a free mythic weapon.
On a phone, the Use button now stays on screen beside your health and mana, and the Menu button sits further in from the corner, so it is no longer cut off.
On a phone, the left half of the screen is the move stick and the right half is Attack: put your right thumb down anywhere there and the Attack button appears under it. Hold to keep attacking, drag to aim, lift and it is gone. Nothing covers the game until you touch it.
Play
Free, in your browser on a PC or a phone. Make a character, step through, and see how deep you get.
Community
Dev logs, updates, and the road to launch. Come say hi.
Thanks for being here — it genuinely means a lot. — Robert